splited to GraphModuleManager.cpp
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@@ -65,7 +65,8 @@ public:
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virtual const bool IsRender(){return false;} ///<是否为渲染模块
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GraphModuleManager *GetManager(){return module_manager;} ///<取得模块管理器
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GPUDevice *GetDevice(){return module_manager->GetDevice();} ///<取得GPU设备
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GPUDevice * GetDevice(){return module_manager->GetDevice();} ///<取得GPU设备
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GPUDeviceAttribute *GetDeviceAttribute();
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static const AnsiIDName *GetModuleName(){return nullptr;} ///<取得模块名称(标准通用的名称,比如Upscale,供通用模块使用)
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virtual const AnsiIDName *GetName()const{return &module_name;} ///<取得名称(完整的私有名称,比如FSR3Upscale,DLSS3Upscale)
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