optimized codes of RenderSource::CreateMaterial
This commit is contained in:
parent
82f3ad070b
commit
9816592bf6
@ -111,13 +111,17 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
|
||||
|
||||
data->shader_maps->Add(sm);
|
||||
|
||||
if((*sci)->key==VK_SHADER_STAGE_VERTEX_BIT)
|
||||
data->vertex_input=new VertexInput((*sci)->value->sdm->GetShaderStageIO().input);
|
||||
|
||||
++sci;
|
||||
}
|
||||
|
||||
CreateShaderStageList(data->shader_stage_list,data->shader_maps);
|
||||
|
||||
{
|
||||
ShaderCreateInfoVertex *vert=mci->GetVS();
|
||||
|
||||
if(vert)
|
||||
data->vertex_input=new VertexInput(vert->sdm->GetShaderStageIO().input);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user