StaticMeshComponent改为MeshComponent
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@@ -109,7 +109,7 @@ public:
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MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi);
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~MaterialRenderList();
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void Add(StaticMeshComponent *);
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void Add(MeshComponent *);
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void SetCameraInfo(CameraInfo *ci){camera_info=ci;}
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@@ -120,6 +120,6 @@ public:
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void Render(RenderCmdBuffer *);
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void UpdateLocalToWorld(); //刷新所有对象的LocalToWorld矩阵
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void UpdateMaterialInstance(StaticMeshComponent *);
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void UpdateMaterialInstance(MeshComponent *);
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};//class MaterialRenderList
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VK_NAMESPACE_END
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