StaticMeshComponent改为MeshComponent

This commit is contained in:
2025-06-15 17:53:15 +08:00
parent ec4125776a
commit 97040176d6
20 changed files with 131 additions and 131 deletions

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@@ -19,7 +19,7 @@
* 需要注意的是同AMD FidelityFX一样大部分ComponentManager与Scene基本无关。
* 因为同样的数据可能出现在多个World之中。
* 仅有那些与Scene密切相关的Component它对应的Manager才会出现在Scene中比如CameraManager/LightManager。
* 而如StaticMeshComponent之类的纯资源型就会是独立存在的。
* 而如MeshComponent之类的纯资源型就会是独立存在的。
*
* Component是组件的基类所有组件都从这里派生。
*
@@ -31,7 +31,7 @@
* RenderComponent是可渲染组件的基类所有可渲染组件都从这里派生。
*
* StaticMeshComponent是静态网格组件它是一个具体的RenderComponent实现。
* MeshComponent是静态网格组件它是一个具体的RenderComponent实现。
*
*/

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@@ -0,0 +1,91 @@
#pragma once
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
struct MeshComponentData:public ComponentData
{
Mesh *mesh;
public:
MeshComponentData()
{
mesh=nullptr;
}
MeshComponentData(Mesh *m)
{
mesh=m;
}
virtual ~MeshComponentData();
};//struct MeshComponentData
class MeshComponent;
class MeshComponentManager:public ComponentManager
{
public:
static MeshComponentManager *GetDefaultManager()
{
return GetComponentManager<MeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<MeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<MeshComponent>();}
const size_t GetComponentHashCode ()const override{return MeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return MeshComponentManager::StaticHashCode();}
public:
MeshComponentManager()=default;
MeshComponent *CreateComponent(MeshComponentData *data);
MeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new MeshComponentData(m);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class MeshComponentManager
class MeshComponent:public RenderComponent
{
MeshComponentData *sm_data;
public:
MeshComponent(MeshComponentData *cd,MeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
virtual ~MeshComponent()=default;
static MeshComponentManager *GetDefaultManager()
{
return MeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<MeshComponent>();
}
const size_t GetHashCode()const override
{
return MeshComponent::StaticHashCode();
}
MeshComponentData &GetData() {return *sm_data;}
const MeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class MeshComponent
COMPONENT_NAMESPACE_END

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@@ -1,91 +0,0 @@
#pragma once
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
struct StaticMeshComponentData:public ComponentData
{
Mesh *mesh;
public:
StaticMeshComponentData()
{
mesh=nullptr;
}
StaticMeshComponentData(Mesh *m)
{
mesh=m;
}
virtual ~StaticMeshComponentData();
};//struct StaticMeshComponentData
class StaticMeshComponent;
class StaticMeshComponentManager:public ComponentManager
{
public:
static StaticMeshComponentManager *GetDefaultManager()
{
return GetComponentManager<StaticMeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<StaticMeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<StaticMeshComponent>();}
const size_t GetComponentHashCode ()const override{return StaticMeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return StaticMeshComponentManager::StaticHashCode();}
public:
StaticMeshComponentManager()=default;
StaticMeshComponent *CreateComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new StaticMeshComponentData(m);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public RenderComponent
{
StaticMeshComponentData *sm_data;
public:
StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
virtual ~StaticMeshComponent()=default;
static StaticMeshComponentManager *GetDefaultManager()
{
return StaticMeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<StaticMeshComponent>();
}
const size_t GetHashCode()const override
{
return StaticMeshComponent::StaticHashCode();
}
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END

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@@ -109,7 +109,7 @@ public:
MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi);
~MaterialRenderList();
void Add(StaticMeshComponent *);
void Add(MeshComponent *);
void SetCameraInfo(CameraInfo *ci){camera_info=ci;}
@@ -120,6 +120,6 @@ public:
void Render(RenderCmdBuffer *);
void UpdateLocalToWorld(); //刷新所有对象的LocalToWorld矩阵
void UpdateMaterialInstance(StaticMeshComponent *);
void UpdateMaterialInstance(MeshComponent *);
};//class MaterialRenderList
VK_NAMESPACE_END

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@@ -46,7 +46,7 @@ namespace hgl
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
virtual void UpdateMaterialInstance(StaticMeshComponent *); ///<有对象互换了材质实例
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
virtual void Clear(); ///<彻底清理
};//class RenderList

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@@ -9,13 +9,13 @@ namespace hgl
{
class Mesh;
class MaterialInstance;
class StaticMeshComponent;
class MeshComponent;
struct RenderNode:public Comparator<RenderNode>
{
uint index; ///<在MaterialRenderList中的索引
StaticMeshComponent *sm_component; ///<静态网格组件
MeshComponent *sm_component; ///<静态网格组件
uint32 l2w_version;
uint32 l2w_index;

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@@ -135,7 +135,7 @@ class IndirectDispatchBuffer;
class RenderResource;
class StaticMeshComponent;
class MeshComponent;
class SceneNode;
class Scene;