将原本Platform,Window中的CreateRenderDevice,改成独立C函数放于VKDeviceCreater中
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@@ -185,5 +185,7 @@ public:
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RenderTarget *CreateRenderTarget(Framebuffer *);
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};//class Device
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Device *CreateRenderDevice(Instance *inst,Window *win,const PhysicalDevice *physical_device=nullptr);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_RENDER_SURFACE_INCLUDE
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