newly GPUQueue class and VKDevice::CreateQueue function.
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@@ -8,19 +8,27 @@ class GPUQueue
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{
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protected:
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GPUDevice *device;
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VkDevice device;
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VkQueue queue;
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uint32_t current_fence;
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ObjectList<GPUFence> fence_list;
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GPUFence **fence_list;
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uint32_t fence_count;
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SubmitInfo submit_info;
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private:
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friend class GPUDevice;
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GPUQueue(VkDevice dev,VkQueue q,GPUFence **,const uint32_t fc);
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public:
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GPUQueue(GPUDevice *dev,VkQueue q,const uint32_t fence_count=1);
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virtual ~GPUQueue();
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VkResult Present(const VkPresentInfoKHR *pi){return vkQueuePresentKHR(queue,pi);}
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bool WaitQueue();
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bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer &cmd_buf,GPUSemaphore *wait_sem,GPUSemaphore *complete_sem);
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