used uint8 color in third_triangle.cpp

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-08-18 18:39:25 +08:00
parent ef84e5c699
commit 9661336325
3 changed files with 16 additions and 13 deletions

View File

@ -40,8 +40,8 @@ private:
SceneNode render_root; SceneNode render_root;
RenderList * render_list =nullptr; RenderList * render_list =nullptr;
MaterialInstance * material_instance[6]={nullptr,nullptr,nullptr,nullptr,nullptr,nullptr}; MaterialInstance * material_instance[6]{};
Renderable * render_obj[6] ={nullptr,nullptr,nullptr,nullptr,nullptr,nullptr}; Renderable * render_obj[6] {};
Pipeline * pipeline =nullptr; Pipeline * pipeline =nullptr;

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@ -5,6 +5,7 @@
#include<hgl/math/Math.h> #include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h> #include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h> #include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h> #include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
#include<hgl/graph/RenderList.h> #include<hgl/graph/RenderList.h>
@ -23,10 +24,10 @@ constexpr float position_data[VERTEX_COUNT*2]=
0.1, 0.9 0.1, 0.9
}; };
constexpr float color_data[VERTEX_COUNT][4]= constexpr uint8 color_data[VERTEX_COUNT][4]=
{ {1,0,0,1}, { {255,0,0,255},
{0,1,0,1}, {0,255,0,255},
{0,0,1,1} {0,0,255,255}
}; };
class TestApp:public VulkanApplicationFramework class TestApp:public VulkanApplicationFramework
@ -53,7 +54,11 @@ private:
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg); AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
material_instance=db->CreateMaterialInstance(mci); VILConfig vil_config;
vil_config.Add(VAN::Color,VF_V4UN8);
material_instance=db->CreateMaterialInstance(mci,&vil_config);
} }
if(!material_instance) if(!material_instance)
@ -70,7 +75,7 @@ private:
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT); RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false); if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false); if(!rpc.SetVBO(VAN::Color, VF_V4UN8, color_data ))return(false);
render_obj=rpc.Create(material_instance,pipeline); render_obj=rpc.Create(material_instance,pipeline);

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@ -11,8 +11,6 @@ struct Material2DCreateConfig:public MaterialCreateConfig
bool local_to_world; ///<包含LocalToWorld矩阵 bool local_to_world; ///<包含LocalToWorld矩阵
bool use_8bit_color; ///<使用rgba8格式颜色(默认使用rgba32f)
public: public:
Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name):MaterialCreateConfig(da,name) Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name):MaterialCreateConfig(da,name)