use "Vertex Input Rate Instance" if name of vertex input state have "Inst_" prefix.

This commit is contained in:
2022-08-30 12:33:54 +08:00
parent c0fde0e2a6
commit 96160b1372
5 changed files with 8 additions and 11 deletions

2
CMCore

Submodule CMCore updated: 5a88a6072c...48abdf2a89

View File

@@ -18,8 +18,6 @@ use_cm_module(Platform)
use_cm_module(AssetsManage)
use_cm_module(SceneGraph)
OPTION(SUPPORT_QT_VULKAN OFF)
SET(ULRE CMCore
CMPlatform
CMAssetsManage
@@ -41,8 +39,3 @@ SET(ULRE_RUNTIME_PATH ${CMAKE_CURRENT_SOURCE_DIR})
add_subdirectory(src)
add_subdirectory(example)
IF(SUPPORT_QT_VULKAN)
fix_project_version(1,1)
add_project_meta(META_FILES_TO_INCLUDE)
ENDIF(SUPPORT_QT_VULKAN)

View File

@@ -98,7 +98,11 @@ VAB *VertexShaderModule::CreateVAB(const VABConfigInfo *cfg)
if(!cfg||!cfg->Get((*si)->name,vac))
{
attr->format =VK_NAMESPACE::GetVulkanFormat(&((*si)->type));
bind->inputRate =VK_VERTEX_INPUT_RATE_VERTEX;
if(memcmp((*si)->name.c_str(),"Inst_",5)==0) //不可以使用CaseComp("Inst_",5)会被认为是比较一个5字长的字符串而不是只比较5个字符
bind->inputRate =VK_VERTEX_INPUT_RATE_INSTANCE;
else
bind->inputRate =VK_VERTEX_INPUT_RATE_VERTEX;
}
else
{