finished the branch,,,local to world in VertexInputStreaming.
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@@ -28,17 +28,17 @@ namespace hgl
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AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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}
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void AddLocalToWorld(const uint count)
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void AddLocalToWorld()
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{
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VAT l2w{VertexAttribType::BaseType::Float,4};
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VAT vat{VertexAttribType::BaseType::Float,4};
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char name[]= "LocalToWorld_?";
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for(uint i=0;i<count;i++)
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for(uint i=0;i<4;i++)
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{
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name[sizeof(name)-2]='0'+i;
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AddInput(l2w,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
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AddInput(vat,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
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}
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}
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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