finished the branch,,,local to world in VertexInputStreaming.
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@@ -45,9 +45,16 @@ private:
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bool InitMaterial()
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{
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AutoDelete<MaterialCreateInfo> mci=mtl::CreateVertexColor2D(mtl::CoordinateSystem2D::ZeroToOne);
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{
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mtl::Material2DConfig cfg;
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material_instance=db->CreateMaterialInstance(mci);
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cfg.coordinate_system=mtl::CoordinateSystem2D::ZeroToOne;
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cfg.local_to_world=true;
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AutoDelete<MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
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material_instance=db->CreateMaterialInstance(mci);
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}
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if(!material_instance)
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return(false);
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@@ -70,7 +77,8 @@ private:
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if(!render_obj)
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return(false);
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render_root.CreateSubNode(render_obj);
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render_root.CreateSubNode(translate(-0.25,0),render_obj);
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render_root.CreateSubNode(translate( 0.25,0),render_obj);
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render_root.RefreshMatrix();
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