removed old RenderList
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@@ -1,53 +1,125 @@
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#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE
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#define HGL_GRAPH_RENDER_NODE_INCLUDE
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#include<hgl/math/Vector.h>
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#include<hgl/type/List.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/math/Math.h>
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#include<hgl/type/Map.h>
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#include<hgl/graph/VK.h>
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namespace hgl
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{
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namespace graph
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{
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class Renderable;
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class Material;
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class GPUDevice;
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struct VertexInputData;
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struct IndexBufferData;
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struct RenderNode
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{
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Renderable *render_obj;
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Matrix4f local_to_world;
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Renderable *ri;
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};
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using RenderNodeList=List<RenderNode *>;
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using RenderNodeList=List<RenderNode>;
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struct RenderNode2D:public RenderNode
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struct RenderNodeExtraBuffer;
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/**
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* 同一材质的对象渲染列表
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*/
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class MaterialRenderList
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{
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Matrix3x4f local_to_world;
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GPUDevice *device;
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RenderCmdBuffer *cmd_buf;
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Material *mtl;
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RenderNodeList rn_list;
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private:
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RenderNodeExtraBuffer *extra_buffer;
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struct RenderItem
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{
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uint32_t first;
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uint32_t count;
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Pipeline * pipeline;
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MaterialInstance * mi;
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const VertexInputData * vid;
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public:
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void Set(Renderable *);
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};
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List<RenderItem> ri_list;
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uint ri_count;
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void Stat();
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protected:
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uint32_t binding_count;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_offset;
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MaterialInstance * last_mi;
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Pipeline * last_pipeline;
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const VertexInputData * last_vid;
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uint last_index;
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void Bind(MaterialInstance *);
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bool Bind(const VertexInputData *,const uint);
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void Render(RenderItem *);
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public:
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MaterialRenderList(GPUDevice *d,Material *m);
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~MaterialRenderList();
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void Add(Renderable *ri,const Matrix4f &mat);
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void ClearData()
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{
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rn_list.ClearData();
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}
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void End();
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void Render(RenderCmdBuffer *);
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};
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using RenderNode2DList=List<RenderNode2D *>;
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constexpr double RenderNode3DDistanceFactor=100.0;
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struct RenderNode3D:public RenderNode
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class MaterialRenderMap:public ObjectMap<Material *,MaterialRenderList>
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{
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MVPMatrix matrix;
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public:
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Vector3f WorldCenter;
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MaterialRenderMap()=default;
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virtual ~MaterialRenderMap()=default;
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double distance_to_camera_square;
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void Begin()
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{
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for(auto *it:data_list)
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it->value->ClearData();
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}
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double distance_to_camera;
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void End()
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{
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for(auto *it:data_list)
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it->value->End();
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}
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};//struct RenderNode
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void Render(RenderCmdBuffer *rcb)
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{
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if(!rcb)return;
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using RenderNode3DList=List<RenderNode3D *>;
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for(auto *it:data_list)
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it->value->Render(rcb);
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}
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};
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}//namespace graph
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}//namespace hgl
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using RenderNodePointer=hgl::graph::RenderNode *;
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using RenderNodeComparator=Comparator<RenderNodePointer>;
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using RenderNode2DPointer=hgl::graph::RenderNode2D *;
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using RenderNode2DComparator=Comparator<RenderNode2DPointer>;
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using RenderNode3DPointer=hgl::graph::RenderNode3D *;
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using RenderNode3DComparator=Comparator<RenderNode3DPointer>;
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#endif//HGL_GRAPH_RENDER_NODE_INCLUDE
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