use Contains instead of IsMember/IsExist
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@@ -15,7 +15,7 @@ public:
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VkShaderStageFlagBits flag=sc->GetShaderStage();
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if(KeyExist(flag))
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if(ContainsKey(flag))
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return(false);
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ObjectMap<VkShaderStageFlagBits,ShaderCreateInfo>::Add(flag,sc);
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