use Contains instead of IsMember/IsExist

This commit is contained in:
2024-10-05 22:51:27 +08:00
parent d7f7a7d095
commit 9450d92784
14 changed files with 21 additions and 21 deletions

View File

@@ -41,7 +41,7 @@ public:
bool hasStruct(const AnsiString &name) const
{
return(struct_map.KeyExist(name));
return(struct_map.ContainsKey(name));
}
const UBODescriptor *AddUBO(uint32_t shader_stage_flag_bits,DescriptorSetType set_type,UBODescriptor *sd);

View File

@@ -15,7 +15,7 @@ public:
VkShaderStageFlagBits flag=sc->GetShaderStage();
if(KeyExist(flag))
if(ContainsKey(flag))
return(false);
ObjectMap<VkShaderStageFlagBits,ShaderCreateInfo>::Add(flag,sc);

View File

@@ -74,7 +74,7 @@ public:
bool AddInput(I &item){return input.Add(item);}
bool AddOutput(O &item){return output.Add(item);}
bool hasInput(const char *name)const{return input.IsMember(name);} ///<是否有指定输入
bool hasInput(const char *name)const{return input.Contains(name);} ///<是否有指定输入
public: