created ULRE.Work contains WorkObject/WorkManager
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53
inc/hgl/WorkObject.h
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53
inc/hgl/WorkObject.h
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#pragma once
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#include<hgl/graph/RenderFramework.h>
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#include<hgl/type/object/TickObject.h>
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#include<hgl/Time.h>
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//#include<iostream>
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namespace hgl
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{
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/**
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* 工作对象</p>
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*/
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class WorkObject:public TickObject
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{
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graph::RenderFramework *render_framework=nullptr;
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graph::IRenderTarget *cur_render_target=nullptr;
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bool destroy_flag=false;
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bool renderable=true;
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bool render_dirty=true;
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protected:
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graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
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public:
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graph::RenderFramework * GetRenderFramework (){return render_framework;}
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graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
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graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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public:
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const bool IsDestroy()const{return destroy_flag;}
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const bool IsRenderable()const{return renderable;}
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const bool IsRenderDirty()const{return render_dirty;}
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void MarkDestory(){destroy_flag=true;}
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void SetRenderable(bool r){renderable=r;}
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void MarkRenderDirty(){render_dirty=true;}
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public:
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WorkObject()=default;
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virtual ~WorkObject()=default;
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virtual void Join(graph::RenderFramework *rf,graph::IRenderTarget *rt);
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virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
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virtual void Render(double delta_time);
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};//class WorkObject
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}//namespcae hgl
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