created ULRE.Work contains WorkObject/WorkManager

This commit is contained in:
2025-01-28 20:48:43 +08:00
parent dd0cf9bf51
commit 93e38fc14f
10 changed files with 69 additions and 54 deletions

61
inc/hgl/WorkManager.h Normal file
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#pragma once
#include"WorkObject.h"
namespace hgl
{
/**
* 工作管理器管理一个序列的WorkObject<br>
*/
class WorkManager
{
graph::RenderFramework *render_framework;
uint fps=60;
double frame_time=1.0f/double(fps);
double last_update_time=0;
double last_render_time=0;
double cur_time=0;
WorkObject *cur_work_object=nullptr;
public:
WorkManager(graph::RenderFramework *rf)
{
render_framework=rf;
}
virtual ~WorkManager()
{
SAFE_CLEAR(cur_work_object);
}
void SetFPS(uint f)
{
fps=f;
frame_time=1.0f/double(fps);
}
void Tick(WorkObject *wo);
virtual void Render(WorkObject *wo);
void Run(WorkObject *wo);
};//class WorkManager
class SwapchainWorkManager:public WorkManager
{
graph::SwapchainModule *swpachain_module;
public:
SwapchainWorkManager(graph::RenderFramework *rf):WorkManager(rf)
{
swpachain_module=rf->GetSwapchainModule();
}
~SwapchainWorkManager()=default;
void Render(WorkObject *wo) override;
};
}//namespcae hgl

53
inc/hgl/WorkObject.h Normal file
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#pragma once
#include<hgl/graph/RenderFramework.h>
#include<hgl/type/object/TickObject.h>
#include<hgl/Time.h>
//#include<iostream>
namespace hgl
{
/**
* 工作对象</p>
*/
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
bool destroy_flag=false;
bool renderable=true;
bool render_dirty=true;
protected:
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
public:
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
const bool IsRenderDirty()const{return render_dirty;}
void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
void MarkRenderDirty(){render_dirty=true;}
public:
WorkObject()=default;
virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf,graph::IRenderTarget *rt);
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time);
};//class WorkObject
}//namespcae hgl