created ULRE.Work contains WorkObject/WorkManager
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@@ -10,7 +10,7 @@
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Basic")
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endmacro()
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CreateProject(00_RenderFrameworkTest rf_test.cpp ${WORK_FILES})
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CreateProject(00_RenderFrameworkTest rf_test.cpp)
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CreateProject(01_draw_triangle_in_NDC draw_triangle_in_NDC.cpp)
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CreateProject(02_draw_triangle_use_UBO draw_triangle_use_UBO.cpp)
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CreateProject(03_auto_instance auto_instance.cpp)
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@@ -1,9 +1,9 @@
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// 该范例主要演示使用NDC坐标系直接绘制一个渐变色的三角形
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#include"WorkManager.h"
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#include<hgl/WorkManager.h>
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#include<hgl/math/HalfFloat.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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#include<hgl/graph/VKMaterialInstance.h>
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