splite RenderNode2D/3D,RenderList2D/3D
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@@ -32,11 +32,9 @@ public:
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const uint32_t GetDescriptorCount ()const{return desc_manager->GetBindCount(set_type);} ///<获取总共需要绑定的描述符数量
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const uint32_t GetDynamicCount ()const
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const uint32_t GetDynamicCount ()const //返回动态ubo/ssbo总量
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{
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//返回动态ubo/ssbo总量
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//考虑将
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}
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const uint32_t GetBoundCount ()const{return descriptor_set->GetCount();} ///<获取已经绑好的数量
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