改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
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@@ -45,13 +45,13 @@ public:
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StaticMeshComponentManager()=default;
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StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data);
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StaticMeshComponent *CreateComponent(StaticMeshComponentData *data);
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StaticMeshComponent *CreateStaticMeshComponent(Mesh *m)
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StaticMeshComponent *CreateComponent(Mesh *m)
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{
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auto sm_cd=new StaticMeshComponentData(m);
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return CreateStaticMeshComponent(sm_cd);
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return CreateComponent(sm_cd);
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}
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virtual Component *CreateComponent(ComponentData *data) override;
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@@ -71,6 +71,11 @@ public:
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virtual ~StaticMeshComponent()=default;
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static StaticMeshComponentManager *GetDefaultManager()
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{
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return StaticMeshComponentManager::GetDefaultManager();
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}
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static constexpr const size_t StaticHashCode()
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{
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return hgl::GetTypeHash<StaticMeshComponent>();
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