改进Component/Manager设计,在WorkObject封装Component相关模板函数,以减化使用部分。当前版本可运行,下一版迁移旧的Renderable渲染到StaticMeshComponent.
This commit is contained in:
@@ -91,11 +91,7 @@ private:
|
||||
|
||||
SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
|
||||
|
||||
auto manager=StaticMeshComponentManager::GetDefaultManager();
|
||||
|
||||
sm_component=manager->CreateStaticMeshComponent(mesh_triangle);
|
||||
|
||||
scene_root->AttachComponent(sm_component);
|
||||
sm_component=CreateComponent<StaticMeshComponent>(scene_root,mesh_triangle); //创建一个静态网格组件
|
||||
|
||||
scene_root->Add(new SceneNode(mesh_triangle));
|
||||
|
||||
|
Reference in New Issue
Block a user