added primitive in Material2DCreateConfig
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@@ -3,26 +3,37 @@
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#include<hgl/graph/mtl/MaterialConfig.h>
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#include<hgl/graph/CoordinateSystem.h>
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#include<hgl/graph/VertexAttrib.h>
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STD_MTL_NAMESPACE_BEGIN
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struct Material2DCreateConfig:public MaterialCreateConfig
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{
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Prim prim; ///<图元类型
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CoordinateSystem2D coordinate_system; ///<使用的坐标系
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bool local_to_world; ///<包含LocalToWorld矩阵
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VAT position_format; ///<position格式
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public:
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Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name):MaterialCreateConfig(da,name)
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Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name)
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{
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prim=p;
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rt_output.color=1; //输出一个颜色
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rt_output.depth=false; //不输出深度
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rt_output.stencil=false; //不输出stencil
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coordinate_system=CoordinateSystem2D::NDC;
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local_to_world=false;
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if(prim==Prim::SolidRectangles
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||prim==Prim::WireRectangles)
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position_format=VAT_VEC4;
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else
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position_format=VAT_VEC2;
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}
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};//struct Material2DCreateConfig:public MaterialCreateConfig
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