move VK source files to up-level folder

This commit is contained in:
2020-10-21 11:43:18 +08:00
parent 114c57510c
commit 917424e784
118 changed files with 506 additions and 468 deletions

View File

@@ -0,0 +1,22 @@
#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
#define HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE
#include<hgl/type/Map.h>
#include<hgl/graph/VKNamespace.h>
#include<hgl/graph/VKShaderModule.h>
VK_NAMESPACE_BEGIN
using namespace hgl;
class ShaderModuleMap:public Map<VkShaderStageFlagBits,const ShaderModule *>
{
public:
using Map<VkShaderStageFlagBits,const ShaderModule *>::Map;
~ShaderModuleMap()=default;
bool Add(const ShaderModule *sm);
};//class ShaderModuleMap:public Map<VkShaderStageFlagBits,const ShaderModule *>
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_MAP_INCLUDE