move VK source files to up-level folder

This commit is contained in:
2020-10-21 11:43:18 +08:00
parent 114c57510c
commit 917424e784
118 changed files with 506 additions and 468 deletions

View File

@@ -4,8 +4,8 @@
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/vulkan/VKRenderableInstance.h>
#include<hgl/graph/VKDatabase.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;

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@@ -4,13 +4,13 @@
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/vulkan/VKRenderableInstance.h>
#include<hgl/graph/VKDatabase.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKImageView.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKImageView.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/graph/VKFramebuffer.h>
using namespace hgl;
using namespace hgl::graph;

View File

@@ -6,8 +6,8 @@
#include<hgl/graph/font/TextRenderable.h>
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;

View File

@@ -6,8 +6,8 @@
#include<hgl/graph/TileData.h>
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;

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@@ -7,8 +7,8 @@
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/vulkan/VKRenderableInstance.h>
#include<hgl/graph/VKDatabase.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;

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@@ -3,7 +3,7 @@
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/VKDatabase.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;

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@@ -2,8 +2,8 @@
// 测试高质量纹理过滤函数
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;

View File

@@ -4,8 +4,8 @@
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/vulkan/VKRenderableInstance.h>
#include<hgl/graph/VKDatabase.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;

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@@ -1,4 +1,4 @@
#include<hgl/graph/vulkan/VKRenderTarget.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/InlineGeometry.h>
#include"VulkanAppFramework.h"

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@@ -2,8 +2,8 @@
// 该示例是texture_rect的进化演示使用GeometryShader画矩形
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;

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@@ -1,7 +1,7 @@
#include<iostream>
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKInstance.h>
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKInstance.h>
using namespace hgl;
using namespace hgl::graph;

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@@ -2,9 +2,9 @@
// 该示例是1.indices_rect的进化演示在矩形上贴上贴图
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/graph/vulkan/VKInlinePipeline.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/graph/VKInlinePipeline.h>
#include<hgl/math/Math.h>
using namespace hgl;