move VK source files to up-level folder
This commit is contained in:
@@ -4,8 +4,8 @@
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/vulkan/VKRenderableInstance.h>
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#include<hgl/graph/VKDatabase.h>
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#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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@@ -4,13 +4,13 @@
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/vulkan/VKRenderableInstance.h>
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#include<hgl/graph/VKDatabase.h>
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#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKImageView.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKImageView.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/graph/VKFramebuffer.h>
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using namespace hgl;
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using namespace hgl::graph;
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@@ -6,8 +6,8 @@
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#include<hgl/graph/font/TextRenderable.h>
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -6,8 +6,8 @@
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#include<hgl/graph/TileData.h>
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -7,8 +7,8 @@
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/vulkan/VKRenderableInstance.h>
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#include<hgl/graph/VKDatabase.h>
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#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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@@ -3,7 +3,7 @@
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/VKDatabase.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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@@ -2,8 +2,8 @@
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// 测试高质量纹理过滤函数
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -4,8 +4,8 @@
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/vulkan/VKRenderableInstance.h>
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#include<hgl/graph/VKDatabase.h>
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#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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@@ -1,4 +1,4 @@
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#include<hgl/graph/vulkan/VKRenderTarget.h>
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/InlineGeometry.h>
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#include"VulkanAppFramework.h"
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@@ -2,8 +2,8 @@
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// 该示例是texture_rect的进化,演示使用GeometryShader画矩形
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -1,7 +1,7 @@
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#include<iostream>
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKInstance.h>
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKInstance.h>
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using namespace hgl;
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using namespace hgl::graph;
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@@ -2,9 +2,9 @@
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// 该示例是1.indices_rect的进化,演示在矩形上贴上贴图
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/vulkan/VKInlinePipeline.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/graph/VKInlinePipeline.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -1,23 +1,23 @@
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#pragma once
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#include<hgl/platform/Window.h>
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#include<hgl/graph/vulkan/VKInstance.h>
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#include<hgl/graph/vulkan/VKPhysicalDevice.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKSemaphore.h>
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#include<hgl/graph/vulkan/VKBuffer.h>
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#include<hgl/graph/vulkan/VKShaderModule.h>
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#include<hgl/graph/vulkan/VKImageView.h>
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#include<hgl/graph/vulkan/VKRenderable.h>
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#include<hgl/graph/vulkan/VKDescriptorSets.h>
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#include<hgl/graph/vulkan/VKRenderPass.h>
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#include<hgl/graph/vulkan/VKPipeline.h>
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#include<hgl/graph/vulkan/VKCommandBuffer.h>
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#include<hgl/graph/vulkan/VKFormat.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKMaterial.h>
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#include<hgl/graph/vulkan/VKMaterialInstance.h>
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#include<hgl/graph/vulkan/VKRenderTarget.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/VKInstance.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKSemaphore.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKShaderModule.h>
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#include<hgl/graph/VKImageView.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKRenderPass.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKFormat.h>
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#include<hgl/graph/VKFramebuffer.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/graph/VKDatabase.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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