updated to GLM...but only ortho matrix is OK.

This commit is contained in:
2021-09-24 20:49:20 +08:00
parent 6c6ee96be1
commit 91460aba5a
11 changed files with 39 additions and 40 deletions

View File

@@ -71,16 +71,16 @@ private:
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
pgci.coord[0]=Vector3f(-100,-100,0);
pgci.coord[1]=Vector3f( 100,-100,0);
pgci.coord[2]=Vector3f( 100, 100,0);
pgci.coord[3]=Vector3f(-100, 100,0);
pgci.step.u=20;
pgci.step.v=20;
pgci.step.x=20;
pgci.step.y=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.side_step.x=10;
pgci.side_step.y=10;
pgci.color.Set(0.5,0,0,1);
pgci.side_color.Set(1,0,0,1);
@@ -96,12 +96,12 @@ private:
pgci.side_color.Set(0,0,1,1);
ro_plane_grid[2]=CreateRenderablePlaneGrid(db,material,&pgci);
camera->pos.Set(200,200,200,1.0);
camera->pos=Vector4f(200,200,200,1.0);
}
bool InitScene()
{
Add(ro_plane_grid[0],Matrix4f::identity);
Add(ro_plane_grid[0],Matrix4f());
Add(ro_plane_grid[1],rotate(HGL_RAD_90,0,1,0));
Add(ro_plane_grid[2],rotate(HGL_RAD_90,1,0,0));

View File

@@ -71,12 +71,12 @@ private:
bool InitMaterial()
{
light.color.Set(1,1,1,1);
light.position.Set(1000,1000,1000,1.0);
light.color=Vector4f(1,1,1,1);
light.position=Vector4f(1000,1000,1000,1.0);
phong.BaseColor.Set(1,1,1,1);
phong.BaseColor=Vector4f(1,1,1,1);
phong.ambient=0.5;
phong.specular.Set(0.3,0.3,0.3,32);
phong.specular=Vector4f(0.3,0.3,0.3,32);
{
axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
@@ -162,7 +162,7 @@ private:
{
struct CubeCreateInfo cci;
cci.has_color=true;
cci.color.Set(1,1,1,1);
cci.color=Vector4f(1,1,1,1);
ro_cube=CreateRenderableCube(db,material,&cci);
}