added M_RectTexture2D.cpp
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@@ -37,14 +37,6 @@ constexpr float tex_coord_data[VERTEX_COUNT][2]=
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{0,1}
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};
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constexpr float color_data[VERTEX_COUNT][4]=
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{
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{1,0,0,1},
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{1,1,0,1},
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{0,1,0,1},
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{0,1,1,1}
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};
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class TestApp:public VulkanApplicationFramework
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{
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private:
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@@ -1,10 +1,12 @@
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// 2.texture_rect
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// 该示例是1.indices_rect的进化,演示在矩形上贴上贴图
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// texture rect
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// 画一个带纹理的矩形,2D模式专用
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#include"VulkanAppFramework.h"
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKSampler.h>
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#include<hgl/graph/VKInlinePipeline.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -17,30 +19,16 @@ VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=256;
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constexpr uint32_t SCREEN_HEIGHT=256;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr float position_data[VERTEX_COUNT][2]=
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constexpr float position_data[4]=
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{
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{0, 0},
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{SCREEN_WIDTH, 0},
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{0, SCREEN_HEIGHT},
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{SCREEN_WIDTH, SCREEN_HEIGHT}
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-1,-1,
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2,2
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};
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constexpr float tex_coord_data[VERTEX_COUNT][2]=
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constexpr float tex_coord_data[4]=
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{
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{0,0},
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{1,0},
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{0,1},
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{1,1}
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};
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constexpr uint32_t INDEX_COUNT=6;
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constexpr uint16 index_data[INDEX_COUNT]=
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{
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0,1,3,
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0,3,2
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0,0,
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1,1
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};
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class TestApp:public VulkanApplicationFramework
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@@ -50,21 +38,28 @@ private:
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Texture2D * texture =nullptr;
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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Renderable * renderable =nullptr;
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Renderable * render_obj =nullptr;
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Pipeline * pipeline =nullptr;
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private:
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D"));
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if(!material_instance)return(false);
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2D");
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BindCameraUBO(material_instance);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateRectTexture2D(&cfg);
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material_instance=db->CreateMaterialInstance(mci);
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if(!material_instance)
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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@@ -73,23 +68,24 @@ private:
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sampler=db->CreateSampler();
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if(!material_instance->BindImageSampler(DescriptorSetType::Value,"tex",texture,sampler))return(false);
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if(!material_instance->BindImageSampler(DescriptorSetType::PerMaterial, ///<描述符合集
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mtl::SamplerName::Color, ///<采样器名称
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texture, ///<纹理
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sampler)) ///<采样器
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return(false);
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return(true);
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}
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bool InitVBO()
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{
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auto primitive=db->CreatePrimitive(VERTEX_COUNT);
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if(!primitive)return(false);
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RenderablePrimitiveCreater rpc(db,1);
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if(!primitive->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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if(!primitive->Set(VAN::TexCoord,db->CreateVBO(VF_V2F,VERTEX_COUNT,tex_coord_data)))return(false);
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if(!primitive->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
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if(!rpc.SetVBO(VAN::Position,VF_V4F,position_data))return(false);
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if(!rpc.SetVBO(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
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renderable=db->CreateRenderable(primitive,material_instance,pipeline);
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return(true);
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render_obj=rpc.Create(material_instance,pipeline);
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return(render_obj);
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}
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public:
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@@ -105,7 +101,7 @@ public:
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if(!InitVBO())
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return(false);
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BuildCommandBuffer(renderable);
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BuildCommandBuffer(render_obj);
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return(true);
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}
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@@ -114,7 +110,7 @@ public:
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{
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VulkanApplicationFramework::Resize(w,h);
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BuildCommandBuffer(renderable);
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BuildCommandBuffer(render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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