added M_RectTexture2D.cpp

This commit is contained in:
2023-09-21 21:36:55 +08:00
parent eb51df8dd0
commit 907cb3c852
9 changed files with 191 additions and 50 deletions

View File

@@ -37,14 +37,6 @@ constexpr float tex_coord_data[VERTEX_COUNT][2]=
{0,1}
};
constexpr float color_data[VERTEX_COUNT][4]=
{
{1,0,0,1},
{1,1,0,1},
{0,1,0,1},
{0,1,1,1}
};
class TestApp:public VulkanApplicationFramework
{
private:

View File

@@ -1,10 +1,12 @@
// 2.texture_rect
// 该示例是1.indices_rect的进化演示在矩形上贴上贴图
// texture rect
// 画一个带纹理的矩形2D模式专用
#include"VulkanAppFramework.h"
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/graph/VKInlinePipeline.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
#include<hgl/math/Math.h>
using namespace hgl;
@@ -17,30 +19,16 @@ VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float position_data[VERTEX_COUNT][2]=
constexpr float position_data[4]=
{
{0, 0},
{SCREEN_WIDTH, 0},
{0, SCREEN_HEIGHT},
{SCREEN_WIDTH, SCREEN_HEIGHT}
-1,-1,
2,2
};
constexpr float tex_coord_data[VERTEX_COUNT][2]=
constexpr float tex_coord_data[4]=
{
{0,0},
{1,0},
{0,1},
{1,1}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
0,0,
1,1
};
class TestApp:public VulkanApplicationFramework
@@ -50,21 +38,28 @@ private:
Texture2D * texture =nullptr;
Sampler * sampler =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable * renderable =nullptr;
Renderable * render_obj =nullptr;
Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D"));
if(!material_instance)return(false);
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2D");
BindCameraUBO(material_instance);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateRectTexture2D(&cfg);
material_instance=db->CreateMaterialInstance(mci);
if(!material_instance)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);
@@ -73,23 +68,24 @@ private:
sampler=db->CreateSampler();
if(!material_instance->BindImageSampler(DescriptorSetType::Value,"tex",texture,sampler))return(false);
if(!material_instance->BindImageSampler(DescriptorSetType::PerMaterial, ///<描述符合集
mtl::SamplerName::Color, ///<采样器名称
texture, ///<纹理
sampler)) ///<采样器
return(false);
return(true);
}
bool InitVBO()
{
auto primitive=db->CreatePrimitive(VERTEX_COUNT);
if(!primitive)return(false);
RenderablePrimitiveCreater rpc(db,1);
if(!primitive->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
if(!primitive->Set(VAN::TexCoord,db->CreateVBO(VF_V2F,VERTEX_COUNT,tex_coord_data)))return(false);
if(!primitive->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
if(!rpc.SetVBO(VAN::Position,VF_V4F,position_data))return(false);
if(!rpc.SetVBO(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
renderable=db->CreateRenderable(primitive,material_instance,pipeline);
return(true);
render_obj=rpc.Create(material_instance,pipeline);
return(render_obj);
}
public:
@@ -105,7 +101,7 @@ public:
if(!InitVBO())
return(false);
BuildCommandBuffer(renderable);
BuildCommandBuffer(render_obj);
return(true);
}
@@ -114,7 +110,7 @@ public:
{
VulkanApplicationFramework::Resize(w,h);
BuildCommandBuffer(renderable);
BuildCommandBuffer(render_obj);
}
};//class TestApp:public VulkanApplicationFramework