fix example programs.
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@@ -14,15 +14,12 @@ constexpr uint32_t VERTEX_COUNT=4;
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static Vector4f color(1,1,1,1);
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constexpr float SSP=0.25;
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constexpr float SSN=1-SSP;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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{
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{SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSP},
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{SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSP},
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{SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSN},
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{SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSN}
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{0,0},
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{SCREEN_WIDTH,0},
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{0,SCREEN_HEIGHT},
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{SCREEN_WIDTH,SCREEN_HEIGHT}
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};
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constexpr uint32_t INDEX_COUNT=6;
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@@ -37,17 +34,15 @@ class TestApp:public VulkanApplicationFramework
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{
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private:
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WorldMatrix wm;
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Camera cam;
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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vulkan::Buffer * ubo_color_material =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::VAB *vertex_buffer =nullptr;
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vulkan::VAB * vertex_buffer =nullptr;
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vulkan::IndexBuffer * index_buffer =nullptr;
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public:
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@@ -56,66 +51,52 @@ public:
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{
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SAFE_CLEAR(index_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_color_material);
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SAFE_CLEAR(ubo_world_matrix);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(material_instance);
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SAFE_CLEAR(material);
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}
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
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OS_TEXT("res/shader/HexGrid.frag"));
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if(!material)
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return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
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material_instance=material->CreateInstance();
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/solid2d")); //等同上一行,为Framework重载,默认使用swapchain的render target
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return(true);
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}
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bool InitUBO()
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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wm.ortho=ortho(extent.width,extent.height);
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wm.canvas_resolution.x=extent.width;
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wm.canvas_resolution.y=extent.height;
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cam.vp_width=cam.width=extent.width;
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cam.vp_height=cam.height=extent.height;
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ubo_world_matrix =device->CreateUBO(sizeof(WorldMatrix),&wm);
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ubo_color_material =device->CreateUBO(sizeof(Vector4f),&color);
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cam.Refresh();
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_world_matrix)
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return(false);
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if(!material_instance->BindUBO("world",ubo_world_matrix))return(false);
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if(!material_instance->BindUBO("frag_world",ubo_world_matrix))return(false);
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material_instance->BindUBO("world",ubo_world_matrix);
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material_instance->BindUBO("fs_world",ubo_world_matrix);
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material_instance->BindUBO("color_material",ubo_color_material);
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material_instance->Update();
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return(true);
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}
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void InitVBO()
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{
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vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
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bool InitVBO()
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{
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render_obj=db->CreateRenderable(material_instance,VERTEX_COUNT);
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if(!render_obj)return(false);
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vertex_buffer =device->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data);
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index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
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render_obj->Set("Vertex",vertex_buffer);
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render_obj->Set(index_buffer);
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}
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if(!render_obj->Set(VAN::Position,vertex_buffer))return(false);
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if(!render_obj->Set(index_buffer))return(false);
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(Prim::Triangles);
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pipeline=pipeline_creater->Create();
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return pipeline;
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return(true);
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}
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public:
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@@ -131,9 +112,7 @@ public:
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if(!InitUBO())
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return(false);
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InitVBO();
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if(!InitPipeline())
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if(!InitVBO())
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return(false);
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BuildCommandBuffer(pipeline,material_instance,render_obj);
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