renamed VAF to VF, FMT to PF

This commit is contained in:
2021-06-24 19:25:43 +08:00
parent 2852003a71
commit 903f9081eb
23 changed files with 112 additions and 112 deletions

View File

@@ -86,7 +86,7 @@ private:
bool InitTileTexture()
{
tile_data=device->CreateTileData( FMT_BC1_RGBAUN, //纹理格式因VK不支持实时转换所以提交的数据格式必须与此一致
tile_data=device->CreateTileData( PF_BC1_RGBAUN, //纹理格式因VK不支持实时转换所以提交的数据格式必须与此一致
512,512, //TILE大小
tile_list.GetCount()); //TILE需求数量
@@ -185,8 +185,8 @@ private:
render_obj=db->CreateRenderable(tile_count);
if(!render_obj)return(false);
render_obj->Set(VAN::Position,db->CreateVAB(VAF_VEC4,tile_count,vertex_data));
render_obj->Set(VAN::TexCoord,db->CreateVAB(VAF_VEC4,tile_count,tex_coord_data));
render_obj->Set(VAN::Position,db->CreateVAB(VF_VEC4,tile_count,vertex_data));
render_obj->Set(VAN::TexCoord,db->CreateVAB(VF_VEC4,tile_count,tex_coord_data));
render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);