used ActiveMemoryBlockManager to manage data of material instances in Material class.

This commit is contained in:
2023-09-19 21:09:09 +08:00
parent 164498446a
commit 902dc20340
9 changed files with 77 additions and 18 deletions

View File

@@ -6,6 +6,11 @@
#include<hgl/type/String.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKDescriptorSetType.h>
namespace hgl
{
class ActiveMemoryBlockManager;
}
VK_NAMESPACE_BEGIN
using ShaderStageCreateInfoList=List<VkPipelineShaderStageCreateInfo>;
@@ -30,15 +35,17 @@ class Material
MaterialParameters *mp_array[DESCRIPTOR_SET_TYPE_COUNT];
uint32_t mi_data_bytes; ///<实例数据大小
uint32_t mi_max_count; ///<最大实例数量(注代表一次drawcall大小而不是整个的大小)
ActiveMemoryBlockManager *mi_data_manager;
private:
friend class RenderResource;
Material(const AnsiString &);
public:
Material(const AnsiString &);
virtual ~Material();
const UTF8String & GetName ()const{return name;}
@@ -69,7 +76,9 @@ public:
public:
const uint32_t GetMIDataBytes ()const{return mi_data_bytes;}
const uint32_t GetMIMaxCount ()const{return mi_max_count;}
void ReleaseMI(int); ///<释放材质实例
void *GetMIData(int); ///<取得指定ID号的材质实例数据访问指针
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material

View File

@@ -50,6 +50,8 @@ protected:
VIL *vil;
int mi_id;
public:
Material * GetMaterial () {return material;}
@@ -60,11 +62,17 @@ private:
friend class Material;
MaterialInstance(Material *,VIL *);
MaterialInstance(Material *,VIL *,const int);
public:
virtual ~MaterialInstance()=default;
virtual ~MaterialInstance()
{
material->ReleaseMI(mi_id);
}
void *GetMIData(){return material->GetMIData(mi_id);}
void WriteMIData(const void *data,const int size);
bool BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);