add texture in BlinnPhongDirectionLight example.
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@@ -8,7 +8,7 @@ namespace hgl
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{
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namespace SamplerName
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{
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constexpr const char Color[] = "TextureColor";
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constexpr const char BaseColor[] = "TextureBaseColor";
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}//namespace SamplerName
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}//namespace mtl
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}//namespace graph
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