初步定义RenderTask
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@@ -37,6 +37,8 @@ namespace hgl
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virtual void SetCamera(CameraInfo *ci){camera_info=ci;} ///<设置相机信息
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virtual bool Expend(SceneNode *); ///<展开场景树到渲染列表
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bool IsEmpty()const{return !renderable_count;} ///<是否是空的
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virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
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virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
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