初步定义RenderTask

This commit is contained in:
2025-05-28 02:27:59 +08:00
parent 75da8cabef
commit 8f1b891f9e
8 changed files with 156 additions and 2 deletions

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@@ -37,6 +37,8 @@ namespace hgl
virtual void SetCamera(CameraInfo *ci){camera_info=ci;} ///<设置相机信息
virtual bool Expend(SceneNode *); ///<展开场景树到渲染列表
bool IsEmpty()const{return !renderable_count;} ///<是否是空的
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据

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@@ -0,0 +1,68 @@
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/IDName.h>
namespace hgl::graph
{
class SceneNode;
class SceneWorld;
class Camera;
class IRenderTarget;
class RenderList;
HGL_DEFINE_IDNAME(RenderTaskName,char)
/**
* 最终的具体渲染任务
*/
class RenderTask
{
RenderTaskName task_name;
RenderList * render_list;
IRenderTarget * render_target;
Camera * camera;
public:
const RenderTaskName &GetName ()const;
IRenderTarget * GetRenderTarget ()const{return render_target;}
RenderList * GetRenderList ()const{return render_list;}
Camera * GetCamera ()const{return camera;}
public:
RenderTask(const RenderTaskName &tn)
{
task_name=tn;
render_list=nullptr;
render_target=nullptr;
camera=nullptr;
}
RenderTask(const RenderTaskName &tn,RenderList *rl,IRenderTarget *rt=nullptr,Camera *c=nullptr)
{
task_name=tn;
render_list=rl;
render_target=rt;
camera=c;
}
virtual ~RenderTask();
void Set(IRenderTarget *rt){render_target=rt;}
void Set(Camera *c){camera=c;}
void Restart(); ///<复位数据,清空渲染列表
void MakeRenderList(SceneNode *);
bool IsEmpty()const; ///<是否是空的,不可渲染或是没啥可渲染的
bool Render(RenderCmdBuffer *);
};//class RenderTask
}//namespace hgl::graph

27
inc/hgl/graph/Renderer.h Normal file
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@@ -0,0 +1,27 @@
#pragma once
#include<hgl/graph/RenderTask.h>
#include<hgl/type/Map.h>
namespace hgl::graph
{
class SceneWorld;
using RenderTaskNameMap=Map<RenderTaskName,RenderTask *>;
/**
* 渲染器
* 管理相对的所有的渲染资源,包括场景、相机、渲染目标、渲染任务等
*/
class Renderer
{
SceneWorld *world;
RenderTaskNameMap static_render_task_list; ///<静态渲染任务列表
RenderTaskNameMap dynamic_render_task_list; ///<动态渲染任务列表
public:
};//class Renderer
}//namespace hgl::graph

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@@ -7,7 +7,7 @@
STD_MTL_NAMESPACE_BEGIN
DefineIDName(MaterialName, char)
HGL_DEFINE_IDNAME(MaterialName, char)
class MaterialFactory
{