use AnsiString in shader
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@@ -7,7 +7,7 @@
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VK_NAMESPACE_BEGIN
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class MaterialDescriptorManager
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{
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UTF8String mtl_name;
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AnsiString mtl_name;
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BindingMapArray binding_map[DESCRIPTOR_SET_TYPE_COUNT];
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@@ -19,11 +19,11 @@ private:
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public:
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MaterialDescriptorManager(const UTF8String &,ShaderDescriptor *,const uint);
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MaterialDescriptorManager(const UTF8String &,const ShaderDescriptorSetArray &);
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MaterialDescriptorManager(const AnsiString &,ShaderDescriptor *,const uint);
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MaterialDescriptorManager(const AnsiString &,const ShaderDescriptorSetArray &);
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~MaterialDescriptorManager();
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const UTF8String &GetMaterialName()const{return mtl_name;}
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const AnsiString &GetMaterialName()const{return mtl_name;}
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const uint GetBindCount(const DescriptorSetType &set_type)const
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{
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