use AnsiString in shader
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@@ -28,11 +28,11 @@ public:
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bool End(){return(vkEndCommandBuffer(cmd_buf)==VK_SUCCESS);}
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#ifdef _DEBUG
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void SetDebugName(const UTF8String &);
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void BeginRegion(const UTF8String &,const Color4f &);
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void SetDebugName(const AnsiString &);
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void BeginRegion(const AnsiString &,const Color4f &);
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void EndRegion();
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#else
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void BeginRegion(const UTF8String &,const Color4f &){}
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void BeginRegion(const AnsiString &,const Color4f &){}
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void EndRegion(){}
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#endif//_DEBUG
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};//class GPUCmdBuffer
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