尝试初建StaticMeshComponent

This commit is contained in:
2025-06-14 02:32:15 +08:00
parent 87c150d1bd
commit 8ee9cdc396
9 changed files with 176 additions and 136 deletions

View File

@@ -58,17 +58,8 @@ class Component
public:
Component()=delete;
Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm)
{
OwnerNode=sn;
Data=cd;
Manager=cm;
}
virtual ~Component()
{
SAFE_CLEAR(Data);
}
Component(ComponentData *,ComponentManager *);
virtual ~Component();
virtual const size_t GetHashCode()const=0;
@@ -84,6 +75,9 @@ public:
public: //事件
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件
};//class Component
@@ -94,6 +88,13 @@ class ComponentManager
{
ComponentSet component_set;
protected:
friend class Component; //Component可以直接访问ComponentManager的成员
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public:
virtual const size_t GetComponentHashCode()const=0;
@@ -113,9 +114,6 @@ public:
virtual void UpdateComponents(const double delta_time);
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public: //事件
virtual void OnFocusLost(){} ///<焦点丢失事件