尝试初建StaticMeshComponent

This commit is contained in:
2025-06-14 02:32:15 +08:00
parent 87c150d1bd
commit 8ee9cdc396
9 changed files with 176 additions and 136 deletions

View File

@@ -58,17 +58,8 @@ class Component
public:
Component()=delete;
Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm)
{
OwnerNode=sn;
Data=cd;
Manager=cm;
}
virtual ~Component()
{
SAFE_CLEAR(Data);
}
Component(ComponentData *,ComponentManager *);
virtual ~Component();
virtual const size_t GetHashCode()const=0;
@@ -84,6 +75,9 @@ public:
public: //事件
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件
};//class Component
@@ -94,6 +88,13 @@ class ComponentManager
{
ComponentSet component_set;
protected:
friend class Component; //Component可以直接访问ComponentManager的成员
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public:
virtual const size_t GetComponentHashCode()const=0;
@@ -113,9 +114,6 @@ public:
virtual void UpdateComponents(const double delta_time);
virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
public: //事件
virtual void OnFocusLost(){} ///<焦点丢失事件

View File

@@ -12,8 +12,8 @@ class PrimitiveComponent:public RenderComponent
{
public:
PrimitiveComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:RenderComponent(psn,cd,cm){}
using RenderComponent::RenderComponent;
virtual ~PrimitiveComponent()=default;
};//class PrimitiveComponent

View File

@@ -11,8 +11,7 @@ class RenderComponent: public Component
{
public:
RenderComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:Component(psn,cd,cm){}
using Component::Component;
virtual ~RenderComponent()=default;
};//class RenderComponent

View File

@@ -20,6 +20,8 @@ public:
{
mesh=m;
}
virtual ~StaticMeshComponentData();
};//struct StaticMeshComponentData
class StaticMeshComponent;
@@ -43,24 +45,14 @@ public:
StaticMeshComponentManager()=default;
StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data)
{
if(!data)return(nullptr);
return(new StaticMeshComponent(data));
}
StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateStaticMeshComponent(Mesh *m)
{
return CreateStaticMeshComponent(new StaticMeshComponentData(m));
}
virtual Component *CreateComponent(ComponentData *data) override
{
if(!data)return(nullptr);
return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public PrimitiveComponent
@@ -69,8 +61,8 @@ class StaticMeshComponent:public PrimitiveComponent
public:
StaticMeshComponent(SceneNode *psn,StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
:PrimitiveComponent(psn,cd,cm)
StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
:PrimitiveComponent(cd,cm)
{
sm_data=cd;
}
@@ -90,6 +82,7 @@ public:
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END