尝试初建StaticMeshComponent
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@@ -58,17 +58,8 @@ class Component
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public:
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Component()=delete;
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Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm)
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{
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OwnerNode=sn;
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Data=cd;
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Manager=cm;
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}
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virtual ~Component()
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{
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SAFE_CLEAR(Data);
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}
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Component(ComponentData *,ComponentManager *);
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virtual ~Component();
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virtual const size_t GetHashCode()const=0;
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@@ -84,6 +75,9 @@ public:
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public: //事件
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virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
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virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
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virtual void OnFocusLost(){} ///<焦点丢失事件
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virtual void OnFocusGained(){} ///<焦点获得事件
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};//class Component
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@@ -94,6 +88,13 @@ class ComponentManager
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{
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ComponentSet component_set;
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protected:
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friend class Component; //Component可以直接访问ComponentManager的成员
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virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
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virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
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public:
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virtual const size_t GetComponentHashCode()const=0;
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@@ -113,9 +114,6 @@ public:
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virtual void UpdateComponents(const double delta_time);
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virtual void AttachComponent(Component *c){if(!c)return;component_set.Add(c);}
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virtual void DetachComponent(Component *c){if(!c)return;component_set.Delete(c);}
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public: //事件
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virtual void OnFocusLost(){} ///<焦点丢失事件
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@@ -12,8 +12,8 @@ class PrimitiveComponent:public RenderComponent
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{
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public:
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PrimitiveComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
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:RenderComponent(psn,cd,cm){}
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using RenderComponent::RenderComponent;
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virtual ~PrimitiveComponent()=default;
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};//class PrimitiveComponent
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@@ -11,8 +11,7 @@ class RenderComponent: public Component
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{
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public:
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RenderComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
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:Component(psn,cd,cm){}
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using Component::Component;
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virtual ~RenderComponent()=default;
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};//class RenderComponent
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@@ -20,6 +20,8 @@ public:
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{
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mesh=m;
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}
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virtual ~StaticMeshComponentData();
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};//struct StaticMeshComponentData
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class StaticMeshComponent;
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@@ -43,24 +45,14 @@ public:
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StaticMeshComponentManager()=default;
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StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data)
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{
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if(!data)return(nullptr);
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return(new StaticMeshComponent(data));
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}
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StaticMeshComponent *CreateStaticMeshComponent(StaticMeshComponentData *data);
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StaticMeshComponent *CreateStaticMeshComponent(Mesh *m)
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{
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return CreateStaticMeshComponent(new StaticMeshComponentData(m));
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}
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virtual Component *CreateComponent(ComponentData *data) override
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{
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if(!data)return(nullptr);
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return CreateStaticMeshComponent(reinterpret_cast<StaticMeshComponentData *>(data));
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}
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virtual Component *CreateComponent(ComponentData *data) override;
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};//class StaticMeshComponentManager
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class StaticMeshComponent:public PrimitiveComponent
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@@ -69,8 +61,8 @@ class StaticMeshComponent:public PrimitiveComponent
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public:
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StaticMeshComponent(SceneNode *psn,StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
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:PrimitiveComponent(psn,cd,cm)
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StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm)
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:PrimitiveComponent(cd,cm)
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{
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sm_data=cd;
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}
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@@ -90,6 +82,7 @@ public:
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StaticMeshComponentData &GetData() {return *sm_data;}
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const StaticMeshComponentData &GetData()const {return *sm_data;}
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Mesh *GetMesh() const{return sm_data->mesh;}
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};//class StaticMeshComponent
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COMPONENT_NAMESPACE_END
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