Added Position/Direction in SceneOrient

This commit is contained in:
2024-07-17 01:38:30 +08:00
parent 6571a27f41
commit 8ebb3095a7
2 changed files with 24 additions and 8 deletions

View File

@@ -18,7 +18,10 @@ namespace hgl
//ObjectList<Transform> TransformList;
Matrix4f LocalMatrix; ///<当前矩阵
Vector3f Position; ///<坐标
Vector3f Direction; ///<方向
Matrix4f LocalMatrix; ///<当前矩阵(指相对上一级的变换矩阵)
Matrix4f LocalToWorldMatrix; ///<当前到世界矩阵
Matrix4f InverseLocalMatrix; ///<反向当前矩阵
@@ -30,6 +33,16 @@ namespace hgl
SceneOrient(const Matrix4f &mat);
virtual ~SceneOrient()=default;
void SetPosition (const Vector3f &pos){Position=pos;}
void SetDirection (const Vector3f &dir){Direction=dir;}
const Vector3f & GetLocalPosition ()const{return Position;}
const Vector3f & GetLocalDirection ()const{return Direction;}
const Vector3f & GetWorldPosition ()const{return TransformPosition(LocalToWorldMatrix,Position);}
const Vector3f & GetWorldDirection ()const{return TransformDirection(LocalToWorldMatrix,Direction);}
public:
Matrix4f & SetLocalMatrix (const Matrix4f &); ///<设定当前节点矩阵
Matrix4f & SetLocalToWorldMatrix (const Matrix4f &); ///<设定当前节点到世界矩阵