standalone RenderList2D
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@@ -6,6 +6,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/mtl/2d/VertexColor2D.h>
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#include<hgl/graph/RenderList2D.h>
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using namespace hgl;
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using namespace hgl::graph;
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@@ -33,7 +34,7 @@ class TestApp:public VulkanApplicationFramework
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private:
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SceneNode render_root;
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RenderList * render_list =nullptr;
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RenderList2D * render_list =nullptr;
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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@@ -73,7 +74,7 @@ private:
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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render_list->Expend(&render_root);
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return(true);
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}
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@@ -90,7 +91,7 @@ public:
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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render_list=new RenderList2D(device);
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if(!InitMaterial())
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return(false);
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