矩阵处增加非常重要的注释
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@@ -277,8 +277,6 @@ public:
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camera.height=h;
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camera.center.Set(0,0,0,1);
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camera.eye.Set(100,100,0,1); //xyz三个值不要一样,以方便调试
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camera.znear=0.01f;
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camera.zfar=1024;
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camera.Refresh(); //更新矩阵计算
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}
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