改进SceneNode/RenderList的Camera相关处理

This commit is contained in:
2019-05-27 22:47:34 +08:00
parent 6f6d2f9524
commit 8ce7bceee0
3 changed files with 3 additions and 20 deletions

View File

@@ -78,7 +78,6 @@ namespace hgl
bool ExpendToList(RenderList *rl,Frustum *f) ///<展开到渲染列表(使用平截头裁剪)
{return ExpendToList(rl,FrustumClipFilter,f);}
// bool ExpendToList(RenderList *,const Matrix4f &,const Matrix4f &,RenderListCompFunc=nullptr); ///<展开到渲染列表(使用平截头裁剪并排序)
bool ExpendToList(RenderList *,Camera *,RenderListCompFunc=nullptr); ///<展开到渲染列表(使用摄像机平截头裁剪并排序)
};//class SceneNode
}//namespace graph