改进SceneNode/RenderList的Camera相关处理
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@@ -78,7 +78,6 @@ namespace hgl
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bool ExpendToList(RenderList *rl,Frustum *f) ///<展开到渲染列表(使用平截头裁剪)
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{return ExpendToList(rl,FrustumClipFilter,f);}
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// bool ExpendToList(RenderList *,const Matrix4f &,const Matrix4f &,RenderListCompFunc=nullptr); ///<展开到渲染列表(使用平截头裁剪并排序)
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bool ExpendToList(RenderList *,Camera *,RenderListCompFunc=nullptr); ///<展开到渲染列表(使用摄像机平截头裁剪并排序)
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};//class SceneNode
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}//namespace graph
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