added VDM in Primitive/Renderable/PrimitiveDataBuffer
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@@ -29,9 +29,11 @@ struct PrimitiveDataBuffer
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IndexBuffer * ibo;
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VertexDataManager *vdm; //只是用来区分和比较的,不实际使用
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public:
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PrimitiveDataBuffer(const uint32_t,IndexBuffer *);
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PrimitiveDataBuffer(const uint32_t,IndexBuffer *,VertexDataManager *_v=nullptr);
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~PrimitiveDataBuffer();
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const bool Comp(const PrimitiveDataBuffer *pdb)const;
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