added a standard material that it's VertexColor2DNDC.
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
#include<hgl/graph/SceneInfo.h>
|
||||
#include<hgl/graph/VKVertexInputConfig.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/shadergen/MaterialCreateInfo.h>
|
||||
#include<hgl/graph/mtl/2d/VertexColor2DNDC.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
@@ -98,45 +98,11 @@ private:
|
||||
|
||||
bool InitAutoMaterial()
|
||||
{
|
||||
MaterialCreateInfo mci("VertexColor2DNDC", ///<名称,随便起
|
||||
1, ///<最终一个RT输出
|
||||
false); ///<无深度输出
|
||||
auto *mci=mtl::CreateVertexColor2DNDC();
|
||||
|
||||
//vertex部分
|
||||
{
|
||||
ShaderCreateInfoVertex *vsc=mci.GetVS();
|
||||
material_instance=db->CreateMaterialInstance(mci,&vil_config);
|
||||
|
||||
vsc->AddInput(VAT_VEC2,VAN::Position);
|
||||
vsc->AddInput(VAT_VEC4,VAN::Color);
|
||||
|
||||
vsc->AddOutput(VAT_VEC4,"Color");
|
||||
|
||||
vsc->SetShaderCodes(R"(
|
||||
void main()
|
||||
{
|
||||
Output.Color=Color;
|
||||
|
||||
gl_Position=vec4(Position,0,1);
|
||||
})");
|
||||
}
|
||||
|
||||
//fragment部分
|
||||
{
|
||||
ShaderCreateInfoFragment *fsc=mci.GetFS();
|
||||
|
||||
fsc->AddOutput(VAT_VEC4,"Color");
|
||||
|
||||
fsc->SetShaderCodes(R"(
|
||||
void main()
|
||||
{
|
||||
Color=Input.Color;
|
||||
})");
|
||||
}
|
||||
|
||||
if(!mci.CreateShader())
|
||||
return(false);
|
||||
|
||||
material_instance=db->CreateMaterialInstance(&mci,&vil_config);
|
||||
delete mci;
|
||||
|
||||
return material_instance;
|
||||
}
|
||||
|
Reference in New Issue
Block a user