OK???? 3rd_draw_triangle_use_RenderList run OK!.

This commit is contained in:
2023-09-05 20:19:53 +08:00
parent 6e8932fc2f
commit 8bb742f3f4
17 changed files with 356 additions and 145 deletions

View File

@@ -31,27 +31,17 @@ int ShaderCreateInfoVertex::AddInput(const AnsiString &type,const AnsiString &na
return AddInput(vat,name,input_rate,group);
}
void ShaderCreateInfoVertex::AddMaterialInstanceID()
{
AddInput(VAT_UINT, VAN::MaterialInstanceID,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::MaterialInstanceID);
}
void ShaderCreateInfoVertex::AddJoint()
{
AddInput(VAT_UVEC4, VAN::JointID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointID);
AddInput(VAT_VEC4, VAN::JointWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointWeight);
}
void ShaderCreateInfoVertex::AddLocalToWorld()
void ShaderCreateInfoVertex::AddAssign()
{
char name[]= "LocalToWorld_?";
char name[]="Assign";
for(uint i=0;i<4;i++)
{
name[sizeof(name)-2]='0'+i;
AddInput(VAT_VEC4,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
}
AddInput(VAT_UINT,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::Assign);
AddFunction(mtl::func::GetLocalToWorld);
}