added compute_family value in VKDeviceAttribute
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@@ -158,6 +158,12 @@ void GPUDeviceAttribute::GetQueueFamily()
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VkBool32 *sp = supports_present.GetData();
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for (uint32_t i = 0; i < family_count; i++)
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{
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if(fp->queueFlags & VK_QUEUE_COMPUTE_BIT)
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{
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if(compute_family==ERROR_FAMILY_INDEX)
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compute_family=i;
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}
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if (fp->queueFlags & VK_QUEUE_GRAPHICS_BIT)
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{
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if (graphics_family == ERROR_FAMILY_INDEX)
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