Change MaterialRenderList::Add
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@@ -6,6 +6,7 @@
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VK_NAMESPACE_BEGIN
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class RenderAssignBuffer;
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class SceneNode;
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/**
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* 同一材质的对象渲染列表
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@@ -73,7 +74,7 @@ public:
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MaterialRenderList(GPUDevice *d,bool l2w,Material *m);
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~MaterialRenderList();
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void Add(Renderable *ri,const Matrix4f &mat);
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void Add(SceneNode *);
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void Clear()
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{
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