moved LoadTexture2D/CreateTexture2DArray/LoadTextureCube to TextureManager from VKRenderResource
This commit is contained in:
@@ -50,7 +50,7 @@ class RenderResource
|
||||
|
||||
ShaderModuleMapByName shader_module_by_name[VK_SHADER_STAGE_TYPE_COUNT];
|
||||
Map<AnsiString,Material *> material_by_name;
|
||||
Map<OSString,Texture *> texture_by_name;
|
||||
//Map<OSString,Texture *> texture_by_name;
|
||||
|
||||
IDObjectManage<MaterialID, Material> rm_material; ///<材质合集
|
||||
IDObjectManage<MaterialInstanceID, MaterialInstance> rm_material_instance; ///<材质实例合集
|
||||
@@ -157,14 +157,6 @@ public: //Material
|
||||
Sampler * CreateSampler(VkSamplerCreateInfo *sci=nullptr);
|
||||
Sampler * CreateSampler(Texture *);
|
||||
|
||||
public: //texture
|
||||
|
||||
Texture2D * LoadTexture2D(const OSString &,bool auto_mipmaps=false);
|
||||
TextureCube * LoadTextureCube(const OSString &,bool auto_mipmaps=false);
|
||||
|
||||
Texture2DArray * CreateTexture2DArray(const AnsiString &name,const uint32_t width,const uint32_t height,const uint32_t layer,const VkFormat &fmt,bool auto_mipmaps=false);
|
||||
bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &);
|
||||
|
||||
public: //Get
|
||||
|
||||
Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
|
||||
|
Reference in New Issue
Block a user