moved relationship to RenderableInstance whose the Material and Renderable.
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@@ -11,7 +11,6 @@ namespace hgl
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class SceneNode;
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struct Camera;
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class RenderList;
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class RenderableInstance;
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using RenderListCompFunc=float (*)(Camera *,SceneNode *,SceneNode *); ///<渲染列表排序比较函数
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@@ -41,7 +40,7 @@ namespace hgl
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ObjectList<SceneNode> SubNode; ///<子节点
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List<RenderableInstance *> renderable_instances; ///<可渲染实例
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List<vulkan::RenderableInstance *> renderable_instances; ///<可渲染实例
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public:
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@@ -75,9 +74,9 @@ namespace hgl
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void Add(SceneNode *n){if(n)SubNode.Add(n);} ///<增加一个子节点
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void ClearSubNode(){SubNode.ClearData();} ///<清除子节点
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void Add(RenderableInstance *ri){if(ri)renderable_instances.Add(ri);} ///<增加渲染实例
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void Add(vulkan::RenderableInstance *ri){if(ri)renderable_instances.Add(ri);} ///<增加渲染实例
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void Add(RenderableInstance *ri,const Matrix4f &mat)
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void Add(vulkan::RenderableInstance *ri,const Matrix4f &mat)
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{
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SceneNode *sn=new SceneNode(mat);
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