newly RenderTarget&SwapchainRenderTarget class
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@@ -48,9 +48,9 @@ namespace hgl
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protected:
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GPUBuffer *tile_buffer; ///<Tile暂存缓冲区
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GPUBuffer *tile_buffer; ///<Tile暂存缓冲区
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List<ImageRegion> commit_list;
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List<Image2DRegion> commit_list;
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uint8 *commit_ptr;
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bool CommitTile(TileObject *,const void *,const uint,const int,const int); ///<提交一个Tile数据
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