[WIP] optimizing VDM Support

This commit is contained in:
2024-05-28 02:21:33 +08:00
parent 742fe201ad
commit 86ff7517d9
16 changed files with 242 additions and 294 deletions

View File

@@ -9,32 +9,50 @@
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VertexAttrib.h>
VK_NAMESPACE_BEGIN
struct PrimitiveRenderBuffer
/**
* 原始图元数据缓冲区<Br>
* 提供在渲染之前的数据绑定信息
*/
struct PrimitiveDataBuffer
{
uint32_t vab_count;
VkBuffer * vab_list;
// 理论上讲每个VAB绑定时都是可以指定byte offsets的。但是随后Draw时又可以指定vertexOffset。
// 在我们支持的两种draw模式中一种是每个模型一批VAB所有VAB的offset都是0。
// 另一种是使用VDM为了批量渲染所有的VAB又必须对齐所以每个VAB单独指定offset也不可行。
// 所以干脆不支持VAB的offset只支持vertexOffset。
// uint32_t * vab_offset; //注意这里的offset是相对于vertex的代表第几个顶点不是字节偏移
// IndexBuffer 同理也不再支持buffer的offset
IndexBuffer * ibo;
public:
PrimitiveRenderBuffer(const uint32_t,const uint32_t,const IBAccess *iba);
~PrimitiveRenderBuffer();
PrimitiveDataBuffer(const uint32_t,const uint32_t, IndexBuffer *);
~PrimitiveDataBuffer();
const bool Comp(const PrimitiveRenderBuffer *prb)const;
};//struct PrimitiveRenderBuffer
const bool Comp(const PrimitiveDataBuffer *prb)const;
};//struct PrimitiveDataBuffer
/**
* 原始图元渲染数据<Br>
* 提供在渲染时的数据
*/
struct PrimitiveRenderData
{
uint vab_count;
VkDeviceSize * vab_offset;
uint32_t vertex_count;
uint32_t index_start;
uint32_t index_count;
int32_t vertex_offset; //注意这里的offset是相对于vertex的代表第几个顶点不是字节偏移
uint32_t first_index;
public:
PrimitiveRenderData(const uint32_t bc,const uint32_t vc,const IBAccess *iba);
PrimitiveRenderData(const uint32_t bc,const uint32_t vc);
~PrimitiveRenderData();
const bool Comp(const PrimitiveRenderData *)const;
@@ -49,14 +67,14 @@ class Renderable
MaterialInstance * mat_inst;
Primitive * primitive;
PrimitiveRenderBuffer * primitive_render_buffer;
PrimitiveRenderData * primitive_render_data;
PrimitiveDataBuffer * primitive_data_buffer;
PrimitiveRenderData * primitive_render_data;
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,PrimitiveRenderBuffer *,PrimitiveRenderData *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,PrimitiveDataBuffer *,PrimitiveRenderData *);
public:
@@ -64,7 +82,7 @@ public:
{
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
SAFE_CLEAR(primitive_render_buffer);
SAFE_CLEAR(primitive_data_buffer);
SAFE_CLEAR(primitive_render_data);
}
@@ -77,7 +95,7 @@ public:
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const PrimitiveRenderBuffer * GetRenderBuffer ()const{return primitive_render_buffer;}
const PrimitiveDataBuffer * GetRenderBuffer ()const{return primitive_data_buffer;}
const PrimitiveRenderData * GetRenderData ()const{return primitive_render_data;}
};//class Renderable