[WIP] optimizing VDM Support
This commit is contained in:
@@ -28,7 +28,7 @@ private:
|
||||
|
||||
Pipeline * pipeline;
|
||||
MaterialInstance * mi;
|
||||
const PrimitiveRenderBuffer * prb;
|
||||
const PrimitiveDataBuffer * prb;
|
||||
const PrimitiveRenderData * prd;
|
||||
|
||||
public:
|
||||
@@ -46,10 +46,10 @@ protected:
|
||||
VABList * vbo_list;
|
||||
|
||||
Pipeline * last_pipeline;
|
||||
const PrimitiveRenderBuffer * last_render_buf;
|
||||
const PrimitiveDataBuffer * last_render_buf;
|
||||
const PrimitiveRenderData * last_render_data;
|
||||
|
||||
bool BindVAB(const PrimitiveRenderBuffer *,const PrimitiveRenderData *,const uint);
|
||||
bool BindVAB(const PrimitiveDataBuffer *,const uint);
|
||||
|
||||
void Render(RenderItem *);
|
||||
|
||||
|
Reference in New Issue
Block a user