moved glsl to standalone .glsl file.
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@@ -80,6 +80,7 @@ public:
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int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddFunction(const AnsiString &str){function_list.Add(str);}
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void AddFunction(const AnsiString *str){function_list.Add(*str);}
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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void SetLocalToWorld(UBODescriptor *);
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@@ -13,7 +13,7 @@ namespace hgl
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
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ShaderCreateInfoVertex(MaterialDescriptorInfo *);
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~ShaderCreateInfoVertex()=default;
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int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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